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Rocket Science: Lessons from Designing for Space Travel

A collaborative project with the UW Industrial Design senior class.


In 1969, NASA astronauts Neil Armstrong and Buzz Aldrin made history by taking the first human steps on another planet. Nearly 50 years later, private spaceflight companies like SpaceX, Virgin Galactic, and Blue Origin have their sights set on taking us back.

Our team has a long history with human flight on Earth. Over the last 70 years, we’ve partnered with Boeing to deliver groundbreaking airplane interiors, and have even generated a few concepts for the International Space Station (ISS). If there’s one thing we’ve learned along the way, it’s that designing for human spaceflight is a horse of a different color.

ISS workstation concept sketch by Bill Quan, Senior Industrial Designer, TEAGUE

“Back in 1988 when we were tasked to work on the ISS Habitat Module with Boeing, the biggest challenge was completely rethinking how we would design things differently for a near-zero gravity environment,” says Bill Quan, Senior Industrial Designer and a 32-year-veteran at TEAGUE. “Simple things like sleeping, workstations, stowage, the importance of exercise, and the multi-use of limited space took on new meaning. Although we had to address the functional aspects of the habitat space, we as designers were also tasked with allowing for some personalization of each crew quarter.”

“Simple things like sleeping, workstations, stowage, the importance of exercise, and the multi-use of limited space took on new meaning.”

– Bill Quan, Senior Industrial Designer at TEAGUE

Getting to the moon is not as easy as hopping on an airplane. First, you need to create millions of pounds of thrust to enter low Earth orbit (LEO), hundreds of kilometers above the surface of the Earth. Once in LEO, you will ramp up to 24,500 mph to enter translunar trajectory and coast for the next 238,900 miles to the moon. All the while, you’ll be inside a confined space with the same group of people, floating in microgravity, exposed to cosmic radiation, and possibly experiencing space motion sickness. And did we mention it would take 8 days to get there and back? No pit stops on this road trip!

TEAGUE continues to be fascinated by the problem of designing human experiences in microgravity. How can the design of the spacecraft interior reduce the physical and psychological stresses of traveling in space? This was the challenge we posed to the University of Washington’s Industrial Design (UW ID) Senior Class of 2018. To add to their constraints, TEAGUE provided the students with a physical mockup that represented the interior volume of their spacecraft.

What happens during the journey between LEO and the moon? Illustration by Tara Sriram, Industrial Designer, TEAGUE.
UW industrial design students in the classroom with their spacecraft mockup.

Guided by UW Professor Jason O. Germany, and TEAGUE designers Justin Lund, Karen Ng, Tara Sriram, Gary Liljebeck, and Evan Schoups, our student teams dove right in – literally! While they couldn’t get to outer space, they could get to UW’s swimming pool in the IMA Building. Being underwater provided an excellent simulation of floating in microgravity – NASA’s Neutral Buoyancy Lab (NBL) uses a giant indoor pool and specialized suits to train astronauts on Earth. Working in groups of 4, they attempted everything from folding towels, to changing clothes, to building LEGO sets underwater.

“Astronauts often experience a loss of dexterity and reduced hand-eye coordination in outer space. Simple tasks like picking up objects or closing things can become quite difficult,” says Sriram. “On longer missions, their eyesight is also affected due to their eyeballs changing shape and flattening. In some ways, it’s similar to the problems the elderly face on Earth.”

(Left) Astronaut training at NASA (Right) UW ID senior Nate Chang attempts to assemble LEGO bricks underwater.

The teams also conducted a series of immersion studies to experience firsthand the challenges of living in a confined space. A few groups confined themselves inside of a TEAGUE-provided mockup, where they attempted to complete an activity. Another team locked themselves in a small room for three hours.

“Confined spaces can be stressful, and forced socialization is tiring and awkward. There is limited access to everyday things,” noted one team in their research summary. “Long periods of isolation cause a lot of strain on a person’s mental stability, and the lack of personal space on spacecraft causes claustrophobia and makes storage quite hard,” observed another.

(Clockwise from left) Max Werner, Carly Cheng, and Casey Custafson assemble a LEGO set in the confined space of the TEAGUE mockup. An iPad was used to simulate a window.

 

Considerations for the extremes of space travel

Author Mary Roach described it best in her book, Packing for Mars: Human beings are “the most irritating piece of machinery (rocket scientists) will ever have to deal with.” To artists and designers, however, humans are the most intriguing part of the problem. Through their own studies and primary/secondary research sources, our UW students started to identify what they saw as the key pain points of space travel that would be addressed through design:

  • Confined space: ‘Space’ is a bit of a misnomer, seeing as you don’t have a lot of it. The physics of spaceflight have one simple rule: the larger the payload, the larger the rocket, the more expensive the fuel. Vehicles launched into space have to be extremely small, compact, and lightweight. How can this limited interior space be used effectively?
  • Social dynamics: As dramatized in the film Apollo 13, the interpersonal relations and communication between crew can be one of the most challenging parts of space travel. Does that one passenger chew really loudly? What happens when passengers are from different countries and don’t speak the same language? We all have to get along in space!
  • Physical and mental well-being: Outer space is an extremely unfamiliar environment. Astronauts undergo months of rigorous training to prepare for the harsh physical conditions, not to mention the mental and emotional challenges of living in a confined area. How can a physically limited space be comfortable?

Natural light, or the lack thereof, is another factor that affects physical and mental comfort. “Humans have a 24-hour natural biological cycle, called a circadian rhythm, that needs to be reset every day. There are photoreceptors in the eye fully dedicated to registering a small range of wavelengths of blue light that trigger the resetting process,” says Evan Schoups, Senior Systems Designer and lighting expert. “In space, where your light exposure does not depend on the sun rising and setting, the danger of falling out of sync is very real and can be detrimental to a person’s health and well being.”

 

Journey mapping for the ultimate journey

Once considerations were flushed out, the UW students next generated interior concepts that could create an idealized experience and alleviate these pain points. A key part of this process was developing a journey map to better understand and empathize with what a space tourist might experience in this strange new environment. TEAGUE experience designers and UW ID alumni Bernadette Berger and Emily Pasternack facilitated a workshop to guide them through this process.

“Journey mapping is an important part of understanding the axis of time. How do traveler needs and expectations change throughout a day, an entire trip?” says Berger. “By uncovering passengers’ changing needs, the students were then able to create physical objects, digital interfaces, and architectural spaces, which could weave together an evolving experience. These experiences sought to influence passenger perception, behavior and interactions, as the thrill of flight waned and the longing for home grew.”

Team Proxima Luna (Nate Chang, Carly Cheng, Casey Custafson, and Max Werner) created an emotional journey map to empathize with individual passenger and crew experiences.

The UW designers quickly realized there was a need to separate a communal public space from individual personal zones. Maintaining a healthy social dynamic between passengers was a large part of the problem – and sometimes you just need some alone time after a long day of extraterrestrial activities.

Our teams also had to deal with designing inside a tube – like airplanes, space capsules need to be pressurized, which drives them to round or spherical shapes. ‘Thinking through making’ is the core of TEAGUE’s design ethos, and the groups were encouraged to develop their concepts three-dimensionally through scale models and 1:1 scale foam core mockups.

 

The results

Final projects explored these ideas in greater detail, and ranged from concepts for cushioned sleeping pods to augmented reality window displays. Collaborating with the UW ID students was extremely rewarding: We proposed a complex design problem and got to witness their process of discovery and insight. The project culminated in an open house and presentation to the larger TEAGUE studio, and the students’ fresh perspectives and professional presentation truly impressed us.

“By focusing on commercial space travel, this studio acted as an extremely unique platform for students to explore the implications that design can have on the future of mobility,” says Professor Jason O. Germany. “This level of exploration couldn’t have been possible without a partner like Teague and their expert design team, which was critical to the success of this project and a means of connecting coursework to professional practice.”

 

Early interior ideation sketches exploring transformable spaces and volumetric layouts.

“This level of exploration couldn’t have been possible without a partner like TEAGUE and their expert design team, which was critical to the success of this project and a means of connecting coursework to professional practice.”

– Professor Jason O. Germany, University of Washington

Forced socializing in a confined space can be exhausting. Justin Lund, Senior Technical Designer and Team Leap review concepts for a ‘space campfire’ – a fixed point in the capsule for meals, conversation, and unwinding at the end of the day.
Students used mailing tubes, cardboard, and foam board to build 3D charrettes of their concepts.

“This project was challenging in both the scope of work and just how unfamiliar the idea of space tourism was to us. The designers at TEAGUE were very supportive; it was great to get their critique and learn from them how to use storytelling to design something that is not just a cool space, but truly an experience.”

– Carly Cheng, UW ID Senior

Team Lunar Quest designed a compact sleeping pod that used a pleated door to increase or decrease the available space depending on user needs.
Team Proxima Luna explored the use of soft-touch dividers to convert sleeping pods into both personal and social spaces.
Carly Cheng presents her team’s sleeping pod concept, featuring an integrated iPad for entertainment, and clever Velcro fasteners to secure personal items in microgravity.

“Outer space, being weightless, and having no orientation are easy to grasp conceptually – however, understanding the implications of that and designing effectively is not. Fortunately, TEAGUE designers were very helpful throughout the process and the class was a great learning experience.”

– Nirawit Jittipairoj, UW ID Senior

Who wouldn’t take a selfie in outer space? Team Leap’s concept featured large windows with integrated AR displays.
Team Artemis used natural materials and finishes like wood and marble to make the spacecraft feel more familiar. Their concept also featured a handrail with fresh green herbs to bring a piece of Earth along for the journey.

The uncharted territory of space travel is an exciting opportunity for designers, both student and professional. As space tourism moves from science fiction to reality, human-centered design will play a critical role in shaping our future extraterrestrial experiences.

Carl Sagan said it best – “We began as wanderers, and we are wanderers still.” When humans look up at the night sky, we can’t help but think, “We’re going to go back there.” It’s quite literally a moonshot – but we’re going to try anyway.

UW ID Class of 2017, ready for liftoff! We’re expecting great things from this talented group of designers.

We’re always looking to push the boundaries of transportation and technology. To learn more about TEAGUE’s expertise in designing and developing for the extremes of aerospace, or to collaborate with us on future experiments, you can reach out to our team at business@teague.com.

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